The design of this work is based on live-action role-playing game products, with Participatory Design and Low-poly style Design as starting point. In other words, we adopt low-polygon to design animal mask and create morphological characteristics of architecture things by reverse thinking and relying on simple style, in order to make design interest and fashion in the concept of Be Someone. The players can make masks for its own role according to supplied materials before game and can make masks to other objectives after game, which can increase participation of players and stimulate their interest.
The design emphasizes the interaction with the players, which indicates that the products belong to a semi-product. In pre-design phase, we only complete virgin pulp mask of different animal heads and use paper model to embody it. In post-design, the players can create their own distinct gameplay. Doing so can let players to participate in the process consciously and can achieve bilateral communication. It is emphasis that we put player’s self-awareness into design, which also make design more energy and affinity. Finally, we utilize platform toy mode to let some independent photographers, illustrators, and volunteers to carry out re-design on the basis of animal head with purpose of promotion. That is to say, the works embodies the concept of Semi and Re-design, The name of work is Semi, which is taken from affix of English words to express the concept.